I was struck by a thought as I was driving home last night (no one was hurt and I was able to maintain control of my vehicle). I was thinking about the AGE system used in the Dragon Age Dark Fantasy Roleplaying Game and how it felt like an Old School game. While I haven’t played it yet, what I’ve read so far suggests this to be true, except for one thing: spell casting.

DARPG uses a mana point (MP) system for casting spells. Mages have an allotment of MPs to spend on the casting of each spell. This is a dynamic and free-form system that plays very much like a video game: pick a spell and spend your MPs, keep casting until you run out of MPs, rest to recover MPs, repeat. I’ve watched my son do this when he plays a spell-casting character in World of Warcraft.

But it doesn’t feel Old School enough for me. I come from the “fire and forget” school of D&D and think that is a perfectly natural way for magic to work, especially if you’ve read Jack Vance’s Dying Earth series. So, I began a little thought experiment as I drove: could you use the AGE system to mimic the F&F approach to magic.

My first thought was to have the mage characters spend their MPs each day “memorizing” spells. I think the number of MPs might need to change a little bit and stress from armor also has to be taken into account. I haven’t been able to allot much time to this thought exercise so here is my first pass.

Please leave any and all feedback in the comments. Based on it, a revision could be issued down the line.

Vancian Magic for Dragon Age & AGE System