The Neverrans in Dragon Age are known for being dragon hunters. The following Specialization is my take on that fact.

This was going to initially be called a “Dragoon”, but as the potential for its further use opened up, Rob and I started seeing it as a “monster hunter” type generally. (The relationship between hunter and horse riding struck a chord of memory back to the delightful Team Ico game ‘Shadow of the Colossus’ – ed). It was then named Storm Rider, inspired by “storm chasers”, as in those who follow twisters – or the people driving in the opposite direction to the panicking people!

Staying on a monstrous creature: For each round to hold on, the character must pass a TN 15 Strength (Might) test. The monster can spend its minor action to increase the next TN required to TN 16, or a major action to make it TN 17. Otherwise, the monster can instead attempt an opposed Dexterity (Acrobatics) versus the player’s Strength (Might) as a major action, to shake them off.

giant stomp

Storm Rider

Class: Warrior

Requirements: Dexterity 4, Polearms Group and Mounted Combat (Journeyman)

Special: All Specialisation Talent degrees only come into effect while wielding a weapon from the Spear or Polearms group

Novice: As part of a charge action you can perform a Strength (Jumping) vs your target’s Dexterity (Acrobatics). If you succeed then your attack roll gains a +2 benefit and you gain +1d6 to damage to that attack. When on horseback, you must be adjacent to your target, it must be a monstrous creature and the Strength (Jumping) test is against it’s Defence, in effect, this latches the spear or polearm into the creature, making it unusable until removed with a minor action.

Journeyman: While wearing heavy mail or lighter, the Storm Rider reduces his armour penalty by 1, to a minimum of -1. In addition, they gain a +2 to Strength (Might) tests to remain on the back of a monstrous creature. If the spear or polearm remains stuck into the creature without being pulled out, the the Storm Rider gains a +4 to Strength (Might) tests to hold on.

Master: When performing the pierce armour stunt, the Storm Rider does penetrating damage instead. When on the back of a monstrous creature, this effect applies to all weapons, not just Spears or Polearms.