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Dragon Age RPG Set 3 Open Playtest

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Green Ronin has now released the Open Playtest document for the Dragon Age RPG Set 3, covering levels of play from 11 to 20. Having gotten a great response to their open playtest of Set 2, and knowing the limitations of licensed material, they have gone ahead and released a good amount of the material to be featured in the third and last set of the Dragon Age RPG. To quote their post:

If we could publish Set 3 tomorrow, we’d do it. Because we can’t, because it’s not ready, we’re repeating what we did for Set 2 and stress testing this new set by getting your input on it. This is our open public beta test of many of the game-mechanical aspects of Set 3, including rules for advancing Player Characters all the way to level 20!

Inside you’ll find an assortment of new components for the Dragon Age RPG, from talents to specializations, from spells to monsters. This all represents a sizable portion of the Set 3 manuscript—but still only a portion. So don’t fret if you something you were looking forward to in Set 3 isn’t in here—we’ve got a few surprises in store.

Remember, please, that only playtest responses emailed to the address in the package, with signed release forms, can be considered. We can’t count forum posts, blog posts, tweets, or similar messages as official playtest feedback. We’d appreciate it if you sent your serious critiques to us directly and remember that this is a work in progress.

So head over to Green Ronin and download the Set 3 Open Playtest today and start leveling up!

Eaten By A Dragon: Lessons From A Playtest

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Late last night I couldn’t sleep so I got on Twitter and checked if my pal, NewbieDM, was around. We had talked about maybe doing some late night Dragon Age gaming but really, I would be happy with just some monster bashing for a bit. Newbie was around, but didn’t have anything planned, so we decided to run a combat encounter against one of the playtest Midgard creatures designed by Josh Jarman, the Young Cave Dragon (also one of the winners of March Monster Madness). Another one of our mutual Tweeps, Edwin (@TheRealEdwin) saw the exchange and wanted in, so off to Skype we went to fight a dragon.

It went exactly as you would think a fight against a dragon would go. And it was glorious. It also revealed a few lessons worth noting down both as playtest feedback but also as general information for other Dragon Age/AGE Game Masters.

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