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Bloodbeast Conversion – ‘Deathtrap Dungeon’ Fighting Fantasy Monster

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I’ve been running one of my players through Ian Livingstone’s infamous ‘Deathtrap Dungeon’, live converting it to AGE as we go. My player is level 11.

One of the standout creatures (for me) is the Bloodbeast. I wanted to tackle a conversion of that, as it is something that can be killed easily if you are careful enough, but is terribly dangerous if you get too close for too long. I saw this as an opportunity to create a monster with a difference – one that causes no direct damage at all! Its spines have a small chance of harming you if you miss an attack, and its tongue simply grips you and pulls you towards the acidic slime.

The "eyes" have it.

The “eyes” have it.

You can see the link for it here – https://docs.google.com/document/d/1xIxdIHOCioXflPWyPky87mc2dK7OsVyqhg_VLJ_VAlg/edit?usp=sharing

[Beyond Dragon Age] Age of Terror: Into the Cathedral

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It seems that the Archbishop Lazarus goaded many of the townsmen into venturing into the Labyrinth to find the King’s missing son. He played upon their fears and whipped them into a frenzied mob. None of them were prepared for what lay beneath the Cold Earth… Lazarus abandoned them down there – left in the clutches of unspeakable horrors – to die. – Deckard Cain

Upon arriving in the town of Tristram, the heroes find that all but the most stalwart townsfolk have either fled the horrors emerging from the depths below the cathedral or died at their hands. Most recently, a group of townsfolk were led into the cathedral by the Archbishop Lazarus and then abandoned to die. Only a few of the men and women who followed the Archbishop returned to the surface and most of those have since died of their wounds or been driven to madness. To make matters worse, the water in the town’s well has been corrupted by the hellspawn below, so the few remaining townsfolk are in desperate need for aid.

While the aftermath of the mob’s expedition into the dungeons and the poisoned well are the most urgent quests for adventurers, the cathedral’s vast basements house countless threats and opportunities for adventure.

Denizens of the Cathedral

In addition to the small demons known as Fallen, the most common threats in the cathedral are skeletons and zombies. These weak undead have risen from their graves in service to the cursed King Leoric. There are skeletons and zombies presented in Dragon Age RPG Set 1, but here are alternate statistics for use in an Age of Terror campaign.

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[March Monster Madness] The Reaper

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Reapers are spirits that feed off the life force of the living. They are often enslaved by powerful mages and used to track down someone that the mage considers important. These creatures can be invaluable tools as they can take on the form of those that they reap and gain all of that persons knowledge and secrets. Reapers can also be used in a ritual as a means for a mage to take on and impersonate a subject and usurp positions of power and authority. The subject of the reaping does not need to be kept alive for the ritual to remain effective.

Abilities (Focuses)
Communication 0
Constitution 0
Cunning 0
Dexterity 4 (Claws, Stealth)
Magic 6 (Reaping)
Perception 4 (Seeking)
Willpower 0

Combat Ratings

Speed: Fly 18
HP: 50
Defence: 14
AR: 0

Attacks
Claws +6 (1D6 + 6 penetrating damage)

Powers
Favoured Stunts: Seize The Initiative, Lightning Attack.

Spectral: Reapers are spectral beings, largely immune to physical harm. Magic and magical weapons affect them normally. An attacker can also perform a special spectral attack stunt for 3 SP when attacking a Reaper, which allows a normal attack to inflict its typical damage, with Magic being the ability used in the damage calculation.

Soul Seeker: The Reaper uses Perception (Seeking) in place of Perception (Tracking) for the purpose of tracking a target.

Reaping: The claws of a Reaper pierce both the flesh and the spirit. After a successful Claws attack a Reaper can immediately attempt one of 3 Reapings: Reap the Body, Reap the Mind, or Reap the Soul.

  • Reap the Body: The Reaper makes a Magic (Reaping) vs. Constitution (Stamina) test against the subject of the reaping. If the Reaper succeeds it gains 1D3 advancement points in Constitution as well as any Constitution focuses that the subject possesses.
  • Reap the Mind: The Reaper makes a Magic (Reaping) vs. Cunning (Arcane Lore) test against the subject of the reaping. If the Reaper succeeds it gains 1D3 advancement points in Cunning as well as any Cunning focuses that the subject possesses.
  • Reap the Soul: The Reaper makes a Magic (Reaping) vs. Willpower (Self-Discipline) test against the subject of the reaping. If the Reaper succeeds it gains 1D3 advancement points in Willpower as well as any Willpower focuses that the subject possesses.

Reave: If a Reaper successful performs Reap the Body, Reap the Mind, and Reap the Soul attack on a single target then they can reave the spirit of that target as a major action. The target suffers 3D6+10 penetrating damage and suffers -1 to all social interactions and Willpower tests until the Reaper has been killed or their spirit has been recovered. After a successful Reave attack the Reaper will do one of two things:

  • Doppleganger: The Reaper can take a major action and, for all intents and purposes, become the target that was the subject of the Reave attack. The Reaper takes on the appearance of the target and has all their knowledge and memories, as well as duplicates of their possessions and gear. The Reapers abilities and combat scores also match those of the subject (even if this decreases them), but the Reaper’s attacks are penetrating. The Reaper can return to its original form as a major action.
  • Flee: If the Reaper is under the control of another and has been sent to reap the specific spirit of the subject of the Reave attack, then it immediately attempts to flee and return to its master.

[March Monster Madness] And The 2012 Winner Is…

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March Monster Madness 2012 is over. This year I had 10 different monsters to choose from and the contestants did not disappoint. In the end, however, only one could be crowned winner.

Though a few critters really got me cackling with glee, three monsters tugged at my evil GM heartstrings the most: the Reaper, the One-Of-Many-Eyes, and the Flesh Legion.

The One-Of-Many-Eyes filled me with evil nostalgia, for who doesn’t love those floating orbs of multi-ocular death?

The Reaper was deceptive in its lethality until I caught on to its deadly versatility.

The Flesh Legion was just creepy to the core and I know I will have nightmares that will feature it.

So who was the winner?

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The Wyvern: New Dragon Age DLC from Green Ronin

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You remember how earlier this year Chris Pramas teased that there would be small DLC (downloadable content) products for the Dragon Age RPG? Well, the first one has just hit the streets!

Creatures of Thedas: The Wyvern is a 5-page product detailing a new creature for the Dragon Age RPG.

Infamous for ferocity, the wyverns of Thedas are legendary to commoner and king alike. Bring these fearsome creatures from the “Mark of the Assassin” video-game DLC to your Dragon Age tabletop RPG campaign with this PDF containing complete statistics, game-world lore, and information on the notorious and rare hallucinogenic liquor concocted from wyvern venom.

The DLC includes information on appearance and behavior, folklore and cultural lore (especially for Orlesians), wyvern poison, tips on incorporating it into play and scaling suggestions. At first glance it looks like a solid and complete package on this one creature, and well worth the price.

I love the format and I can’t wait to see what more we’ll get from the team at Green Ronin down the line.

Go buy it today!

[March Monster Madness] Contest Ends

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March Monster Madness: the AGE System Monster Design Challenge has come to an end!

Thanks to all who participated this year. I will be gathering the entries and reading through them. You can find a preliminary list of contestants by perusing the comments to the opening post.

The winner will be posted up on April 11, 2012.

Good luck to all.

[March Monster Madness] The AGE Monster Design Challenge 2

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Get ready to channel your inner Dr. Frankenstein as we launch March Monster Madness: the AGE System Monster Design Challenge!

During the month of March we are running the 2nd Annual AGE System Monster Design Challenge.

This year the theme is FREEFORM: create any monster you want for the AGE System! It can be large, it can be small, hairy, spiky, scaly, winged or slithering. It’s up to you! To enter, create your monster, post it to the official thread on the Green Ronin forums, and post a link to your entry in the comments below.

The winner of the AGE Monster Challenge will win a $10 gift certificate to RPGnow/DriveThruRPG.

Contest runs from March 1-31. Voting on the best monster runs from April 2-7. Winners to be announced on April 9.

Start practicing your “It’s Alive!” cry of victory and may the best demiurge win.

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