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[Beyond Dragon Age] Hammer of Thunder

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I saw Thor this weekend, and though I have a few nitpicks, overall I liked it. I mean, I got exactly what I went in expecting to see: the god of thunder being boisterous and arrogant, hammering his way through problems and letting fly mighty Mjolnir all around. All that plus frost giants, Asgardian deities and Hawkeye? Yeah, I can forgive the rest.

Naturally, as I watched the movie, I thought about how some of those elements could be brought into a game. d20 and all its derivatives, from 4e to Pathfinder, have tons of published and fan material out there to emulate a lot of what the movie showed, but given the newness of Dragon Age/AGE we still have the opportunity to create new stuff. And in keeping with the simple and elegant design stylistics of AGE, rather than create complicated and exhaustive designs, I’m choosing to highlight only two elements here. Perhaps you will create some other elements and share them as well.

Note:There are minor movie spoilers ahead. Nothing major, just some cool scenes, but be warned.

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[Beyond Dragon Age] The Tower of Druaga

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Beyond Dragon Age is a series exploring using the AGE System for anything other than the Dragon Age RPG, whether it is differing styles of fantasy, or other genres altogether.


Over the holiday break, I watched the anime series The Tower of Druaga, a fantasy action series set in a Babylonian/Sumerian-inspired world where a giant tower has risen from the land and adventurers set out to climb it to gain fame and fortune. Happy as I would’ve been with a popcorn sword & sorcery anime, what I got was a fairly complex dramatic story with a fantasy action backdrop. I liked the anime lots, and I’ve written a blog post about why I liked The Tower of Druaga.

As I keep watching the show, it was immediately evident that this could be an interesting setting for a roleplaying game, not surprising considering the anime is based on a Nintendo videogame from the 80s, so it has the tropes already built-in. Given that I’m lately enamored of Dragon Age and its basic approach, I knew this was the system I would want to use to create a Tower of Druaga game. Given that I have just started the new semester at the university and my time for roleplaying has now dwindled down to zero, I devised that I could still pull it off if I ran the game online via email or forum, which has since become my plan. I even went ahead and created a campaign for it at Obsidian Portal where I can keep all my notes together as I slowly develop it.

While I did talk about why I liked the anime as a series, I’d like to talk about the things that attracted me from it to want to devote time that I barely have to crafting a new world for one single game.

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