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First Look: Dragon Age III: Inquisition Concept Art

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Check out these pics BioWare has released for the upcoming Dragon Age III videogame. They might be of use for your current Dragon Age RPG campaign.

See the rest of the pics here: First Look: Dragon Age III: Inquisition Concept Art | BioWare Blog.

Two New Dragon Age Projects From Dark Horse

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At New York Comic Con, Dark Horse Comics announced two new Dragon Age projects:

First is the Dragon Age Encyclopedia: World of Thedas.  It will contain hundres of pieces of art related to the gaming franchise and will have everything a player or reader needs to know about the regions, religions, monsters and magic of Dragon Age.  The first volume will be out in April, but the series will span multiple installments.

The second is another original Dragon Age comic: Until We Sleep, penned by lead writer of the game series David Gaider.  The story will be scripted by Alexander Freed and art is by Chad Hardin.  The story will follow King Alistair who “allied with the world’s most feared warrior race—the Qunari—the pirate Isabela, and the rogue Varric, brings a battle royal to the evil mage responsible for his father’s disappearance!”

Fans of Thedas are sure to love these books, so keep an eye out for them.

Source: NYCC: Dark Horse Announces two new Dragon Age projects.

Videogame to Tabletop: Campaign Journal 2

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With this series I’m continuing to chronicle my Dragon Age RPG conversion of the Origins storyline.  This is a recap of our second session of that storyline.  Unfortunately, the game was cut short due to a small fire breaking out in my bathroom (everyone is okay).  Here is a link to part 1 of the series.   We pick up our recap in the Korkari Wilds…

Campaign Journal 2

Having defeated the darkspawn and collected their blood, the party next wanted to see if they could find their horses.  Some tracking and searching led them to the corpse of one of the horses, it seemed to have been eaten by blight wolves.  The wounds were fresh enough to  scare party into thinking the pack of wolves may be nearby, so they marched on deep within the Wilds. While searching for the horses, the party’s rogue spotted what looked like a small tower or ruin off in the distance, and they figured that would be as good a place as any to search.

Game bit:  The horses were never meant to be found, they were spooked and for me that was the last of that.  They insisted on finding them, so I indulged them in some rolling for searching. This led to high rolls and the opportunity to have them find the ruins.

They arrived at the ruins, and started searching and looking around.  The Avvarian caught something from the corner of his eye, he said it looked like a pony sized spider that stopped to look at them and quickly went into the trees and out of sight.  The party decided to remain vigilant, but weren’t going to go searching for spiders, as they had a job to do.  They found a trap door and a set of stairs that went down into the ground, so the mage lit a small light in his hand and down they went.

Game bit:  The spider was my way of introducing Morrigan, she knew that they were here and was watching them.

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Videogame to Tabletop: Campaign Journal 1

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So I’ve decided that my Dragon Age campaign will switch to following the story line (albeit a bit altered) of the videogame.  My 5 players are level 5, and we’ve gone through most of the published adventures, which I believe springboard nicely into getting noticed by the Grey Wardens.  I wanted to chronicle my conversion of the video game unto the tabletop, so I’m going to do it here at the Dragon Age Oracle, the web’s best place for Dragon Age content outside of Green Ronin’s site.

I’ll pick up the story after finishing the adventure included in Set 2, “The Autumn Falls”.  There, they caught the attention of the Nevarran Grey Warden Commander, who instructed them to go to Ostagar and meet The Ferelden Commander, Duncan.  Behind the scenes, Duncan already knew about this group of people because they had helped stop a Darkspawn assault on the Avvarian village of Redhold, and had defeated a Desire Demon in Denerim.  Duncan was waiting.  The party’s journey towards their fate would begin in the port city of Amaranthine, where the ship bringing them from Nevarra back to Ferelden docked….

Campaign Journal 1

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Esoterica of Thedas Volumes 1, 2 and 3

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We have posted before about the amazing fan work done by a group of Australian Dragon Age fans who created a series of books known as the Esoterica of Thedas. Since posting the initial links, they have finished all three volumes and revised them, then moved the files to a different location. I have received a number of emails about the broken links so I went ahead and contacted them to get new links for you.

You can now download all three volumes of the Esoterica of Thedas from these links below. Enjoy them for the great labor of love they are and for how much more of Thedas they bring to the Dragon Age RPG. All links are to PDF files.

Download:

[Review] Dragon Age RPG Set 2

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In 2010, Green Ronin first released their Dragon Age RPG box, reminiscent of the old cardboard box sets released by TSR back in the early years of Advanced Dungeons and Dragons. In Dragon Age RPG Set 1, we were introduced to the world of Thedas, the Blight, and the core system rules (the AGE System) for adventuring in Ferelden (for character level 1-5). One year later, Green Ronin released their second Dragon Age boxed product, Dragon Age RPG Set 2.

Like its predecessor, Set 2 ships in the same sturdy cardboard box and contains some familiar contents:

  • A Game Master’s Guide (building on Set 1 lore and rules for adventuring in Thedas)
  • A Player’s Guide (covering new options for characters levels 6-10)
  • A poster map showing a much larger part of Thedas: Ferelden, Orlais, Nevarra, the Free Marches, Antiva, Rivain, Per Vollen, Seheron, the Tevinter Imperium, and the Anderfels.

New to this edition are the cardboard reference cards for your players containing access to the game’s Spell Stunts, Combat Actions List (Major / Minor), Combat Stunts, and the newly added Magical Mishaps, Exploration and Roleplaying Stunts tables.

The most anticipated addition to Set 2 is the inclusion of the Grey Wardens; something notably absent from Set 1, and lamented by players and fans of Bioware’s CRPG, which featured Grey Wardens prominently. Where the GM’s guide contains historical information regarding the Blights, and the rise of the Grey Wardens to combat them, the Player’s Guide will cover rules for creation and play of a Grey Warden character.

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Get Adventure Ideas from the Dragon Age Wiki

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One of the challenges I’ve had as a Dragon Age GM is coming up with adventures to run in the world of Thedas.  I wasn’t fortunate enough to finish the video game, and I never played the second one, so my knowledge of the world of Dragon Age is very limited.  One of the biggest obstacles I’ll face when I run out of published adventures to use in my home game will be coming up with story ideas.  I am currently running the adventure in the GM’s book of Set 2, but soon we’ll be doen with it.

I found a neat way to maybe help me generate more adventures and quests, and I thought I’d share it.   I’ve written before about how I used the expansive Dragon Age wiki to create a document outlining the basic points about the setting for my players, since none of them had any real Dragon Age experience before we played the tabletop game.  It turns out that the wiki has a fantastic resource for GM’s in the same predicament as me… the entire quest library of both games and the downloadable content!  You can find that here.

So for example, your party is adventuring in the Korkari Wilds, you can go to the Korkari quests part of the wiki and get some side quests to keep you busy for a few sessions.  The neat part is that the wiki divides quests by tons of categories, including locations.

So for example, here’s a quest called “Last Will and Testament”, that takes place in the Korkari Wilds:

Last Will and Testament

Quest
Last Will and Testament
Last Will and Testament.png
Location: Korcari Wilds
Start: Corpse of Missionary Rigby
End: Redcliffe Village
Next: Chasind Trail Signs
Appearances: Dragon Age: Origins

The Warden will discover a note on the body of Missionary Rigby in the depths of the Korcari Wilds. His last request is that a lockbox hidden elsewhere be taken to Jetta inRedcliffe Village.

Walkthrough

  • As you’re looking at the dead men hung from the fallen tree, go left and after engaging some darkspawn you should see a fight between a pack of wolves and a few darkspawn.
  • You should now see a corpse of Missionary Rigby. As you pick up Codex entry: Rigby’s Last Will and Testament, you will be given the quest.
  • Head as far west as you can, then proceed northward and you should see some ruins. At the base, there is a chest containing Codex entry: Signs of the Chasind and a Hidden Cache (in the bonfire). Note that the area will be guarded by darkspawn when first discovered.
  • Now you have two options:
  1. Take the lockbox to give to Jetta, who is located in the chantry.
  2. Open the lockbox and keep the contents, which includes: fluorsparemeraldmalachite, a note, and theBeloved Amulet, a plot-item amulet that has no particular use.
  • The first part of this quest has to be completed before leaving the Korcari Wilds because after that the Korcari Wilds are no longer available

Result

If you chose to take the lockbox, bring it to Jetta in the chantry in Redcliffe. Upon giving the lockbox to her, she assumes the fate of her husband, and kindly thanks you.

Giving Jetta the lockbox grants you no money or XP, so keeping the contents is the most profitable choice. You can still inform her about her husband’s and son’s fate at the chantry, but you can’t give her the Beloved Amulet. Presumably, the decision of keeping the contents of the lockbox for yourself includes that item.

So you see, you can easily adapt this adventure to your game and run it on the tabletop.  It just takes a little work, but you’ll be following one of the main rules of GMing… stealing and borrowing from whatever you can find… only in this case, it’s from the source that inspired our favorite 3d6 game. 🙂

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