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THE SHADOW BLOOM (AGE RPG Adventure) Levels 8-10

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SURVIVAL MODULE
Martin Garner and I decided to co-write an AGE module for use with our groups and share it with you guys. You can use this in the Dragon Age RPG (like we did) or any other AGE system. Suggested player levels are 8-10.

Animal companions are plot centric to this module as is survival against nature as a central theme.

Hope you enjoy the opportunity to play a module that is a little different, where the land itself is as dangerous as any foe and hyper realistic survival elements come to the fore.

To save a version of this that you want, click file in the top left and choose a format to download.

See you at the table!

https://docs.google.com/document/d/1fiJgH1zrae5q9uaSIOw3KjxPvn6sSoEH1MM6rSh2zlA/edit?usp=sharing

Please note, the version you can see isn’t quite as well formatted as the version in my document page, but odd things happened via the share transition process.

Keep tabs on me via my blog here: http://robert-james-freemantle.blogspot.co.uk/

[Beyond Dragon Age] Star Wars: Age of Rebellion playtest document

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I’ve been working on this AGE conversion of Star Wars for what seems like an eternity, and finally I’m comfortable enough with it to release a play test document.  My goal is that people play the game and send me some feedback on it.  I want to know what you like about it, what doesn’t work, what you think it needs, etc.  This is not the final document, it will change depending on what feedback I get, along with other stuff I’m still writing for it.

There are a few things to point out about it:

  • It goes up to level 10 (mirroring the Dragon Age releases)
  • Certain rules are incomplete (space combat and scales primarily)
  • There are no vehicles other than spaceships right now
  • Enemies are limited to just a few for now (reskin some Dragon Age ones if you want)
  • It assumes familiarity with AGE rules, I’m not giving them away in the document
Other than that, you should get some nice playtime out of it.
Leave feedback here, or shoot me an email at newbiedm @ newbiedm.com

EDIT:

I’ve updated the document to fix some errors that went by unnoticed:
– The Scoundrel now lists Force as a secondary ability.
– The Soldier now list Willpower as a secondary ability.
– The Soldier now has starting equipment.
– Removed the Lightsaber Style talent, which was there as a talent from an older version of the document (it is now part of a Jedi specialization).
– And I changed the “blaster style” talent to “Gunslinger” and it applies only to pistols, instead of pistols and rifles.

[Beyond Dragon Age] Star Wars: AGE of Rebellion – The Wookie

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Apparently Enrique has gotten inspired by the Force. What has been a bunch of notes for a while have suddenly begun to fly around as draft sections of a conversion document for Star Wars: AGE of Rebellion. We already saw The Scoundrel base class, and now Enrique shows us one of the iconic races of the Star Wars universe, the Wookie, as a background for heroic characters.

While this preview only shows the Wookie background, you can deduce a few things about Enrique’s approach to some of the Star Wars staples and how he intends to deal with those in his conversion (Force sensitivity, I’m looking at you). The background is versatile enough that it can yield good old Chewbacca (Wookie soldier) as well as a variety of Wookie archetypes.

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[Beyond Dragon Age] Star Wars: AGE of Rebellion – The Scoundrel

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Regular contributor Enrique, aka NewbieDM, has been threatening to do an AGE System conversion of Star Wars since we both got Set 1. He’s worked on it on and off for a few months, and I’ve very much enjoyed seeing where he’s taking things.

Enrique will be wrapping up his Dragon Age RPG home game based around the plot of Dragon Age: Origins soon, and his group decided they would play Star Wars next. While they have yet to decide which version of Star Wars to use, Enrique went back to his notes and continued doodling away at his conversion. I woke up to find a string of tweets from him on the subject, including what he is finally naming his project: Star Wars: AGE of Rebellion.

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Esoterica of Thedas Volumes 1, 2 and 3

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We have posted before about the amazing fan work done by a group of Australian Dragon Age fans who created a series of books known as the Esoterica of Thedas. Since posting the initial links, they have finished all three volumes and revised them, then moved the files to a different location. I have received a number of emails about the broken links so I went ahead and contacted them to get new links for you.

You can now download all three volumes of the Esoterica of Thedas from these links below. Enjoy them for the great labor of love they are and for how much more of Thedas they bring to the Dragon Age RPG. All links are to PDF files.

Download:

[Beyond Dragon Age] Mystara Adversary Compendium I

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Dragon Age Oracle collaborator and AGE System wiz Byron Molix hits it out of the park once more with his new project, the  for AGE.

You will remember that Byron is the author of Mystara: The Known World, a campaign setting that brings the classic D&D world to the AGE System. Now Byron unleashes a collection of 112 classic creatures perfect for the Mystara setting or any fantasy world. The creatures in the compendium follow the alternate rules set up in the Mystara campaign document, but they can be easily converted back to “default” AGE with very little adjusting.

Follow the link below, download your copy of the Mystara Adversary Compendium I, and bring a classic adventure-gaming monster back to your table today. My favorite? Two words: porcine orcs!

Download:

[Beyond Dragon Age] Eternal Shadows: Horror Role-Playing for AGE

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Byron Molix, better known to Dragon Age Oracle readers as the creator of the AGE version of Mystara, has unleashed his new fan project. Behold, Eternal Shadows: Horror Role-Playing for the AGE System.

From the backcover copy:

When things go bump in the night, victims need to become survivors. Endless Shadows is a genre-specific rules variant for the Adventure Game Engine published by Green Ronin Publishing. This core book contains classes suited for play in a modern world. It contains modern gear, including firearms, and vehicles, and a magic system more suited to the uncertainty and tone of the Horror gaming genre. Also included are numerous resources for the Game Master to evoke feelings of helplessness, mortality, and horror at the game table. This includes fear and instability, monstrous opponents, and changes to the combat system for both PCs and their foes. The shadows lengthen as heroes muster up the courage to fight. Do you dare join their numbers?

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