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Fighting Fantasy To Age Conversion: Blacksand

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The time came at last where I ran Blacksand for the group. Blacksand is another Fighting Fantasy book similar to Dungeoneer, in that it was made specifically for players to run for a group, as opposed to the usual FF staple of single player choose your own adventure style.

I have included my conversion notes, so hopefully they will be of some help to you.
Please note that you will also need a copy of ‘Blacksand’ to of course run it.

U.S. Blacksand

U.K. Blacksand

Here’s the conversion file. Best of luck!
https://docs.google.com/document/d/1sJdMciRL78MEympHNSc4FXQzv6XwjpV4Eq1J42-HGXU/edit?usp=sharing

BlacksandMap

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[Beyond Dragon Age] Age of Terror: Into the Cathedral

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It seems that the Archbishop Lazarus goaded many of the townsmen into venturing into the Labyrinth to find the King’s missing son. He played upon their fears and whipped them into a frenzied mob. None of them were prepared for what lay beneath the Cold Earth… Lazarus abandoned them down there – left in the clutches of unspeakable horrors – to die. – Deckard Cain

Upon arriving in the town of Tristram, the heroes find that all but the most stalwart townsfolk have either fled the horrors emerging from the depths below the cathedral or died at their hands. Most recently, a group of townsfolk were led into the cathedral by the Archbishop Lazarus and then abandoned to die. Only a few of the men and women who followed the Archbishop returned to the surface and most of those have since died of their wounds or been driven to madness. To make matters worse, the water in the town’s well has been corrupted by the hellspawn below, so the few remaining townsfolk are in desperate need for aid.

While the aftermath of the mob’s expedition into the dungeons and the poisoned well are the most urgent quests for adventurers, the cathedral’s vast basements house countless threats and opportunities for adventure.

Denizens of the Cathedral

In addition to the small demons known as Fallen, the most common threats in the cathedral are skeletons and zombies. These weak undead have risen from their graves in service to the cursed King Leoric. There are skeletons and zombies presented in Dragon Age RPG Set 1, but here are alternate statistics for use in an Age of Terror campaign.

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[Beyond Dragon Age] Star Wars: Age of Rebellion – Gungans

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I continue my trolling of NewbieDM and his excellent Star Wars: AGE of Rebellion Dragon Age hack with a new background sure to be a favorite at everyone’s gaming table.

Perhaps next I should detail a Talent for “Shooting First” or some kind of mechanical benefit for simply yelling “NOOOOOOOOooooooo!”

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[Beyond Dragon Age] Star Wars: Age of Rebellion playtest document

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I’ve been working on this AGE conversion of Star Wars for what seems like an eternity, and finally I’m comfortable enough with it to release a play test document.  My goal is that people play the game and send me some feedback on it.  I want to know what you like about it, what doesn’t work, what you think it needs, etc.  This is not the final document, it will change depending on what feedback I get, along with other stuff I’m still writing for it.

There are a few things to point out about it:

  • It goes up to level 10 (mirroring the Dragon Age releases)
  • Certain rules are incomplete (space combat and scales primarily)
  • There are no vehicles other than spaceships right now
  • Enemies are limited to just a few for now (reskin some Dragon Age ones if you want)
  • It assumes familiarity with AGE rules, I’m not giving them away in the document
Other than that, you should get some nice playtime out of it.
Leave feedback here, or shoot me an email at newbiedm @ newbiedm.com

EDIT:

I’ve updated the document to fix some errors that went by unnoticed:
– The Scoundrel now lists Force as a secondary ability.
– The Soldier now list Willpower as a secondary ability.
– The Soldier now has starting equipment.
– Removed the Lightsaber Style talent, which was there as a talent from an older version of the document (it is now part of a Jedi specialization).
– And I changed the “blaster style” talent to “Gunslinger” and it applies only to pistols, instead of pistols and rifles.

Species of SW: Age of Rebellion

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Art by Mike Vilardi

Progress is coming along quite nicely in my fan conversion of Star Wars for Dragon Age, “Age of Rebellion”, so I thought I would share the backgrounds I’ve put in the game.

They are really species, but they serve the same mechanical function as backgrounds do in the Dragon Age RPG.  Included in the game will be two different types of humans, Sullustan, Twi’lek, Rodian, and Wookie.

I am almost done writing set one, but I am playtesting my latest space combat design a bit more in depth before I release the conversion because I want to get it right.

So here they are, my backgrounds/species from Set 1 of Star Wars:  Age of Rebellion!

Download it here

[Beyond Dragon Age] Star Wars: Age of Rebellion – The Ewok

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It is a time of turmoil in the galaxy…and by galaxy, I mean NewbieDM‘s mind. This is article two of two in my attempt to make Newbie have an aneurysm and this one should do the trick (you can view the first article here).

You see, Newbie has been putting together a Star Wars hack of the AGE system and refuses to add Ewoks to the fold. Well, here is my attempt at bringing those adorable little cannibals to your table top.

Next: an Ewok Dark Jedi!

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[Beyond Dragon Age] Age of Terror: Heroes of the North

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As Diablo’s influence spread from beneath Tristram, heroes from throughout the world of Sanctuary traveled to confront the prime evil. Amongst those heroes were members of the northern cultures: druids and barbarians. Both of those character classes were introduced in Diablo 2 and its expansion, and the barbarian has made a return in Diablo 3.

The barbarian in Diablo is a master of melee combat with the ability to leap attack, spin in a whirlwind of sharpened steel, and unleash powerful war cries to alter the course of battle. For the AGE system, it seems to be a good match for a strength-focused warrior that eventually takes either the berserker or champion specialization. Those who take the berserker specialization focus more on personal might while the champion’s abilities could easily be described as a barbarian’s war cries.

Diablo’s druid is a class capable of casting elemental spells, summoning animal and plant allies, and changing form into either a werewolf or bear. The spellcasting ability means that a druid should be a mage, but there isn’t really support for summoning or shapeshifting in set 1 or set 2 for Dragon Age. Luckily, it looks like both of those will be covered to some degree in the upcoming set 3 based on the playtest.

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