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Interview With Dragon Age RPG Developer Jack Norris

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gr-logoThe Polish website Przystań Szarego Strażnika just posted an interview with new Dragon Age RPG Developer Jack Norris. They were also nice enough to include a version in English towards the bottom of the page. Drop by and see what Jack has to say about joining the Green Ronin family and about the upcoming Dragon Age RPG products.

Przystań Szarego Strażnika – Wywiad z Jackiem Norrisem (Interview with Jack Norris)

Wrangler of Dragons: An Interview with Jeff Tidball

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Jeff Tidball is a gaming industry veteran with enough credits to his name to fill up the ending of a movie. One of his most recent titles is Lead Developer for the Dragon Age RPG published by Green Ronin. But, what exactly does that mean? Curious about finding out the answer to that question, and frankly, reveling in any excuse to chat with someone with as much experience in our hobby as Jeff, I fired off a few questions his way.

Not only did Jeff take the time to answer them, he then invited me to barrage him with some follow-up questions as well. The end result is a fantastic interview that sheds some light into the behind-the-scenes process of producing the Dragon Age RPG line by the man who can rightly be called the Wrangler of Dragons.

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Prince of Midgard: An Interview with Wolfgang Baur

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Wolfgang Baur, Kobold-in-Chief at Kobold Quarterly magazine, has launched the newest Open Design project, the complete campaign setting of Midgard. Among the rules sets being considered for this massive undertaking we find the popular staples of Pathfinder and Dungeons & Dragons 4th Edition, and a scrappy newcomer to the scene, the AGE System, the engine which powers the Dragon Age RPG. Not only that, AGE has surprised everyone by becoming one of the most popular choices among the patrons!

I’ve been a fan of Open Design since their second project, Castle Shadowcrag (geek boast alert: my one contribution as a patron to that project? I was the one who suggested to Wolfgang the name of the Shadow Fey, scathsidhe), and Midgard had already called my attention even before I read that another of my favorite designers, Jeff Grubb, would be a part of it, and that the AGE System was a possibility in terms of rules for the game world.

With all this in mind, I shot Wolfgang an email with some questions and he was gracious enough to take the time to answer them for the readers of the Dragon Age Oracle. Let’s see what the Prince of Midgard has to say.
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