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Warlock of Firetop Mountain – Fighting Fantasy For AGE

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I have recently run ‘The Warlock of Firetop Mountain’ as an AGE conversion.

The key method of success in converting a solo choose your own adventure book into a group type RPG is twofold:
First, I was lucky enough to find a map containing the dungeon along with its page numbers in place. This meant that I could make the book more malleable than it would normally be, backtracking and such. I always know how to move the players on if it comes to it.
The next thing I needed to do was find a list online, where all the creature encounters of the mountain are revealed. I simply had to go through that list and make some quick notes on how I would convert them if they were to happen. Most were simple references to GM books and other AGE files, but a couple did need whole new stat sheets made up – namely the vampire and Zagor himself.

These are simply my notes for my use. You may not agree with some of my decisions on conversion type, and by all means you should change it where you see fit. I just like the idea of sharing in case it helps.

Here’s the links you should need.

Map https://drive.google.com/file/d/0B_2t6Ou1K-48a0FkazVGZnFlWDA/view?usp=sharing
Map 2 https://drive.google.com/file/d/0B_2t6Ou1K-48LTVlaTFicVJLbWc/view?usp=sharing
FILE https://docs.google.com/document/d/1TCDceSG9hbesG4o6rqzxRrVB9une9Qm6VlyJ6BIs5Nc/edit?usp=sharing

See you at the table!

Dragon Age: The Harsh Winter (Survival Adventure)

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Martin Garner and Robert James Freemantle bring you the survival themed follow up to ‘The Shadow Bloom’ as previously released here. This time the survival elements focus on a snowy scene, where the land itself is the true danger and combats are rare – everything is too cold to come fight you, therefore hiding away, but your group won’t get the chance – they must travel to safety before the Winter takes its full toll on food and supplies.

As always, use whatever elements you want to. If there’s something you don’t like, don’t use it. This is the module the way I ran it for my group, but bear in mind it is recommended as a tier 3 level of difficulty. If some of the target numbers look high, such as TN 19, again, my group were capable of rolling this, and indeed completed it with no fatalities, but they’re a clever lot anyway…

Enjoy!

harsh winter image

https://docs.google.com/document/d/1zFUpSyFmXPbhvEUzf93vFZaqBusEnPeqKfWxdhIq0rQ/edit?usp=sharing

Fighting Fantasy To Age Conversion: Blacksand

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The time came at last where I ran Blacksand for the group. Blacksand is another Fighting Fantasy book similar to Dungeoneer, in that it was made specifically for players to run for a group, as opposed to the usual FF staple of single player choose your own adventure style.

I have included my conversion notes, so hopefully they will be of some help to you.
Please note that you will also need a copy of ‘Blacksand’ to of course run it.

U.S. Blacksand

U.K. Blacksand

Here’s the conversion file. Best of luck!
https://docs.google.com/document/d/1sJdMciRL78MEympHNSc4FXQzv6XwjpV4Eq1J42-HGXU/edit?usp=sharing

BlacksandMap

Fighting Fantasy Conversion ‘Dungeoneer’ Part 2

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I covered the hunt for Xorton Throg as found in the book ‘Dungeoneer’ by the always eminent Steve Jackson and Ian Livingstone. The link for part 1 – https://dragonageoracle.wordpress.com/2013/08/14/fighting-fantasy-to-age-conversion-dungeoneer-part-1/

But now I’ve managed to do away with the handwritten copy pages (yeah, sorry about that, but they were GM notes), and I have gotten Part 2 down on a nice file for you instead.

You can access it here – https://docs.google.com/document/d/1y18VG3pZ-6P8hAUGcVzMjYn7f8SvGSbmYTaNNt8_qGg/edit

With the incredible lack of material around for Dragon Age, every little helps. ‘Blacksand’ too will be forthcoming.

Welcome To Dragon Age – Explore The Adventures

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(Editor – Below is the first post from one of my freshly appointed roving reporters).

Hi there folks, just wanted to introduce myself; I’m Martin Garner — likely known to many of you as Vosoros.  I may not be overly adept with the computer games of Dragon Age, but I can certainly help you out when it comes to the RPG stuff by Green Ronin.

The Dragon Age RPG offers far greater freedom of character creation and portrayal than any of the PC games that’s ever come before…or likely after.  It’s rich, simple to play and so character focused that you can literally find yourself anywhere in Thedas that a skilled GM is willing to craft an adventure for.

But herein lies the games (current) issue; a lack of adventures.  Don’t worry, the Green Ronin folk are on top of this, it’s just a matter of a fair few unfortunate delays.  Once Set 3 is finally released, I think we can happily anticipate a nice flow of adventures and more.  Thank you Jack (Current set 3 dev – Ed) for providing such wonderful glimpses as to your future and current work in this respect.

Thankfully, many wonderful fans have taken to crafting adventures in the interim… myself included.  Whether you’re a GM or a player, I’ll direct you here to the complete collection of Dragon Age RPG Adventures (official and fan written).  If you’re a player, please don’t cheat and read them… just pass this information along to your GM so they can provide many more hours of fun for you and the group.  If you’re the GM, a little advice if I may: don’t despair of so many low-level adventures — consider running them as flashback adventures as players regale NPC’s with tales of their past glories, and award them the experience as they play through such things.

Well, that’s all for now folks, take care.

THE SHADOW BLOOM (AGE RPG Adventure) Levels 8-10

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SURVIVAL MODULE
Martin Garner and I decided to co-write an AGE module for use with our groups and share it with you guys. You can use this in the Dragon Age RPG (like we did) or any other AGE system. Suggested player levels are 8-10.

Animal companions are plot centric to this module as is survival against nature as a central theme.

Hope you enjoy the opportunity to play a module that is a little different, where the land itself is as dangerous as any foe and hyper realistic survival elements come to the fore.

To save a version of this that you want, click file in the top left and choose a format to download.

See you at the table!

https://docs.google.com/document/d/1fiJgH1zrae5q9uaSIOw3KjxPvn6sSoEH1MM6rSh2zlA/edit?usp=sharing

Please note, the version you can see isn’t quite as well formatted as the version in my document page, but odd things happened via the share transition process.

Keep tabs on me via my blog here: http://robert-james-freemantle.blogspot.co.uk/

Fighting Fantasy To AGE Conversion – ‘Dungeoneer’ Part 1

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The following is a Fighting Fantasy Dungeoneer book conversion into the Age RPG system.

These are my rough paper notes from my personal conversion use. I decided to scan them to make them available to anyone interested.

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