Explorer, Protector, Soldier, Spy!


Explorer by Chris Ocampo.

You can never be too young, too rich or have too many specializations. Here are four specializations I’ve been developing as part of my Eberron mod for the AGE system, which in turn is based on Josh Jarman’sDragon Hack.’ Some of the inspiration for these came from Pathfinder prestige class powers, 4th edition paragon paths and random creative thoughts. Hope you like them!


Mage, Rogue and Warrior Specialization

Explorers yearn to discover new lands and peoples, sometimes for fame and glory but often just for the sheer joy of finding something new. They are adaptable, and are never satisfied with staying in one place for long.

Explorer Talent

Class: Mage, Rogue or Warrior.

Requirement: You must have Cunning and Perception 3 or higher.

Novice: You have a knack for finding your way. You gain a +1 bonus to all Cunning (Cartography), Cunning (Navigation) and Perception (Searching) tests when trying to find or follow a path or directions, or read a map.

Journeyman: Your travels have made you resourceful. You can perform the Resources at Hand stunt for 3 SP rather than the usual 4.

Master: Travelling far has made you quick to learn. You can learn a new language in half the time it usually takes, and can ‘get by’ in only week or so. You love to seek out the new, gaining a +1 bonus to all Cunning (Cultural Lore) and Cunning (Navigation) tests when in a region or country you have never been to before. This bonus applies for a month or so, or until the GM rules you have started to settle there.



[Beyond Dragon Age] AGE of Conan


“Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars. Hither came Conan, the Cimmerian, black-haired, sulleneyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.”
The Nemedian Chronicles

Welcome to the Hyborian Age! AGE of Conan is a modification of Green Ronin’s Dragon Age role playing game inspired by a post on the Dragon Age forums, where a comment was made that the rules would nicely complement a Conan-based setting. This is version 0.1 and will work to create playable characters in the AGE of Conan. Eventually I would like to add a number of extras, like poisons, alchemy, organizations, mass combat and a bestiary.

Please feel free to leave feedback here or at my website. Thank you and enjoy.


Three New Specializations

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A recent post on Dragon Age Oracle (Specializations in AGE, by Caelen O Ruairc) sparked some interesting debate and a request for more specializations. So here are, three specializations that I’ve been working on as part of an “AGE of Conan” mod that I’ve been developing. I think they are general enough for most games but I’d certainly appreciate any feedback! 


Warrior/Rogue Specialization

Whether a pirate or a privateer, on the Western Ocean or the Vilayet, as a corsair you are a master of the seas.

Class: Warrior or Rogue

Corsair Talent

Requirement: You must have a Dexterity of 2 or higher

Novice: You learn the Cunning (Seamanship) or Cunning (Navigation) focus.

Journeyman: You can understand the pirate code used by your group or in your area. Also, you can re-roll any Strength (Might) or Dexterity (Acrobatics) tests that are made on board a ship (e.g. in the rigging, when boarding another vessel etc) but must keep the results of the second roll.

Master: You can re-roll any Cunning (Seamanship) or Cunning (Navigation) tests but must keep the results of the second roll. When acting as the captain of a ship you gain +1 to all Communication (Leadership) and Cunning (Military Lore) tests.


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