One of the challenges I’ve had as a Dragon Age GM is coming up with adventures to run in the world of Thedas.  I wasn’t fortunate enough to finish the video game, and I never played the second one, so my knowledge of the world of Dragon Age is very limited.  One of the biggest obstacles I’ll face when I run out of published adventures to use in my home game will be coming up with story ideas.  I am currently running the adventure in the GM’s book of Set 2, but soon we’ll be doen with it.

I found a neat way to maybe help me generate more adventures and quests, and I thought I’d share it.   I’ve written before about how I used the expansive Dragon Age wiki to create a document outlining the basic points about the setting for my players, since none of them had any real Dragon Age experience before we played the tabletop game.  It turns out that the wiki has a fantastic resource for GM’s in the same predicament as me… the entire quest library of both games and the downloadable content!  You can find that here.

So for example, your party is adventuring in the Korkari Wilds, you can go to the Korkari quests part of the wiki and get some side quests to keep you busy for a few sessions.  The neat part is that the wiki divides quests by tons of categories, including locations.

So for example, here’s a quest called “Last Will and Testament”, that takes place in the Korkari Wilds:

Last Will and Testament

Quest
Last Will and Testament
Last Will and Testament.png
Location: Korcari Wilds
Start: Corpse of Missionary Rigby
End: Redcliffe Village
Next: Chasind Trail Signs
Appearances: Dragon Age: Origins

The Warden will discover a note on the body of Missionary Rigby in the depths of the Korcari Wilds. His last request is that a lockbox hidden elsewhere be taken to Jetta inRedcliffe Village.

Walkthrough

  • As you’re looking at the dead men hung from the fallen tree, go left and after engaging some darkspawn you should see a fight between a pack of wolves and a few darkspawn.
  • You should now see a corpse of Missionary Rigby. As you pick up Codex entry: Rigby’s Last Will and Testament, you will be given the quest.
  • Head as far west as you can, then proceed northward and you should see some ruins. At the base, there is a chest containing Codex entry: Signs of the Chasind and a Hidden Cache (in the bonfire). Note that the area will be guarded by darkspawn when first discovered.
  • Now you have two options:
  1. Take the lockbox to give to Jetta, who is located in the chantry.
  2. Open the lockbox and keep the contents, which includes: fluorsparemeraldmalachite, a note, and theBeloved Amulet, a plot-item amulet that has no particular use.
  • The first part of this quest has to be completed before leaving the Korcari Wilds because after that the Korcari Wilds are no longer available

Result

If you chose to take the lockbox, bring it to Jetta in the chantry in Redcliffe. Upon giving the lockbox to her, she assumes the fate of her husband, and kindly thanks you.

Giving Jetta the lockbox grants you no money or XP, so keeping the contents is the most profitable choice. You can still inform her about her husband’s and son’s fate at the chantry, but you can’t give her the Beloved Amulet. Presumably, the decision of keeping the contents of the lockbox for yourself includes that item.

So you see, you can easily adapt this adventure to your game and run it on the tabletop.  It just takes a little work, but you’ll be following one of the main rules of GMing… stealing and borrowing from whatever you can find… only in this case, it’s from the source that inspired our favorite 3d6 game. 🙂

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