Jon Snow, by Guillem H. Pongiluppi

Wombat’s Gaming Den of Iniquity is running a blog carnival called Winter is Coming, dedicated to winter-themed gaming content across participating blogs. Wombat himself published a Night’s Watch themefor Dungeons & Dragons 4e based on George RR Martin’s A Game of Thrones novels/TV series. One cannot hear the phrase “Winter is coming” and not think of A Game of Thrones and I liked the idea behind Wombat’s theme, so I decided to join the carnival and create a Night’s Watch version for Dragon Age based on the mechanics for the Grey Wardens (Set 2, Player’s pg. 37).


The Night’s Watch


Founded over 8,000 year ago, the Night’s Watch has stood guard over the northern edge of the Seven Kingdoms, protecting it from the dangers on the other side of The Wall, the dreaded Others. Though believed to be only a rag-tag band of thieves, scoundrels, bastards and ne’er-do-wells, the brotherhood of the Night’s Watch is the first line of defense against dangers untold, even if they themselves have mostly forgotten. In their black armor, they stand against the stark white of the snow, guarding Westeros valiantly.

Becoming a Night’s Watchman involves the recruit traveling to the Wall, there to train at the Watch’s castle to prove his worth. If deemed fit to join, the recruit must then “take the black,” the vow that all brothers must swear and which turns them into a full black brother. Once the vows are taken, the Night’s Watchman may not take a wife, father children or own land; their old family is no more, the Night’s Watch becomes their new family.

Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men. I pledge my life and honor to the Night’s Watch, for this night and all nights to come.

Only rogues and warriors may join the Night’s Watch. Those who become a part of the Night’s Watch gain the following (player characters are assumed to become Rangers):

  • Take an ability advancement of the ability of your choice.
  • You become a novice in the Horsemanship talent and gain a degree in a weapon style talent you already have.
  • You gain the Constitution (Stamina) focus.
  • You gain Cold Resistance, which grants a +2 bonus on ability tests to resist the effects of cold weather or magic.
  • When in snowy environments, you can detect enemies up to a number of yards away equal to 5 × your level (so a level 8 character can detect enemies up to 40 yards away). You can make Perception (Seeing) tests to find out more information, such as rough numbers or direction of travel. The result of the dragon die determines how much information you get. What constitutes an enemy for the purpose of this ability is determined by the First Ranger or the Lord Commander, and may include Wildlings, escaped Night’s Watchmen or the Others.
(Note: Information on the Night’s Watch taken from A Wiki of Ice and Fire and from the Game of Thrones HBO series.)