To go along with March Monster Madness, I recently took a close look at the existing monsters in Dragon Age with the goal of better understanding what tools are available for monster design.
The Basics
Abilities and Focuses
All monsters have the standard 8 abilities which represent it in very generic terms. Is the monster strong? Fast? Tough? Persuasive? All of those questions should be answered by a quick glance at the monster’s ability ratings. Here are some sample ability ratings taken from the monsters included in Set 1:
Ability Rating | Examples |
-3 | Giant Rat: Communication |
-2 | Giant Rat: Cunning, Devouring Corpse: Communication |
-1 | Dragonling: Communication, Mabari War Dog: Magic |
0 | Giant Rat: Magic, Avvarian Hunter: Cunning |
1 | Dalish Raider: Cunning, Dragonling: Willpower |
2 | Avvarian Hunter: Strength, Genlock: Magic |
3 | Innkeeper: Communication, Mabari War Dog: Dexterity |
4 | Hurlock: Strength, Devouring Corpse: Constitution |
5 | Bronto: Constitution, Dragonling: Dexterity |
6 | Black Bear: Strength |
Once you have ability ratings in place, you can give a monster a few focuses. Its worth noting that many monsters have a focus in their attack. If your monsters is meant to be a guardian, you should consider a Perception (Seeing, Hearing, or Smelling) focus while if it is an infiltrator or predator, you should probably give it a Dexterity (Stealth) focus.
Combat Ratings
A monster’s combat ratings section includes speed, health, defense, and armor rating. For speed and health, the best guidance that I can give is to look at comparable monsters and then assign a similar value. Defense follows a standard formula of 10+Dexterity. Finally, for armor rating give the monster a rating based on the armor it is wearing or a natural armor of some variety. Tough hides tend to give monsters an armor rating of about 3 while a giant spider’s exoskeleton affords it an armor rating of 5, the equivalent of light mail.
Attacks
The last required bit for a monster is its attacks. Remember that the attack roll should generally be either Strength or Dexterity modified by a focus.
Favored Stunts
A monster’s favored stunts don’t have any mechanical effect, but they are an important guideline for a GM that helps to differentiate monsters.
Special Powers
Reduced Cost Stunts
The simplest special powers are reduced cost stunts. These are standard stunts with their stunt point cost reduced (generally by 1 SP). If one of the standard stunts is a good fit for a monster ability, this is a great option to take.
Weapon Groups and Talents
Weapon-using monsters should list the weapon groups with which they are proficient. In addition, many humanoid monsters have a few talents. In particular, you should take a look at the weapon style talent that matches your monster’s equipment.
Spellcasting
If you want to create a monster that is able to cast spells, you will need to provide the creature’s spellpower (10+Magic), mana points, and a list of known spells. If your monster is a mage, you should also give it an Arcane Lance attack matching the Mage class power.
Unique Stunts
Stunts that are unique to a monster seem to be the standard way to add special powers to a monster. These can cover everything from a follow-up attack, like a dragonling’s quick bite, to poison or supernatural powers, like a devouring corpse’s ability to drain life. When adding a new stunt, consider how often you want the monster to be able to use it. Doubles are rolled just a little under half the time, so a 1-2 SP stunt can be used about every other round. A 5-6 SP stunt might come up once in a combat.
Miscellany
In addition to the above options, monsters can have special powers that provide other bonuses or traits not covered by either talents or stunts. For example, if you are designing an incorporeal monster, you should borrow that power from the shade. One really interesting aspect of the incorporeal power is that it includes a stunt that players can use against the shade. If you want a special weakness for your monster, this is a great approach to use.
For some more examples, look at these special powers in Set 1:
- Howling Madness from the possessed corpses
- Crazed from the ghoul
- Wall Crawler and Web from the giant spider
- Magic Resistance from the genlock
I hope this helps you in creating your own monsters for your campaigns.
wachinayn
Mar 10, 2011 @ 09:17:56
Seeing this, I remembered something.
A long time ago I created this fillable PDF form for Dragon Age monsters. It is based upon the one that appears in the manual and it is designed to be printed in a 10x15cm (4×6 inches) index cards.
Feel free to use it. I hope it is of any help.
I also used it for several monsters I created (most of them from the adventures Death Frost Doom and The Three Brides for D&D). You can grab it here.
Daniel M. Perez
Mar 10, 2011 @ 10:50:15
That is really cool. I’ll feature it as a stand-alone post next week. Thanks!
wachinayn
Mar 10, 2011 @ 10:58:52
Thanks. 🙂 I’m happy they are useful to somebody.
And one more thing. A couple of the monsters of the small compilation (I think the wolf, bear and guard) are not mine. They appeared in the (now sadly defunct) “Fanzine Rolero”. I don’t want to take credit of something I didn’t make.
Also, keep in mind that the names of the creatures are in spanish, so maybe you want to change them for your international audience. 😉
MarkG
Mar 10, 2011 @ 09:28:44
Nice concise article. I am looking at making/converting a few monsters and this gives the perfect outline for going through the steps. very well done. thank you.
Daniel M. Perez
Mar 10, 2011 @ 10:51:28
That’s precisely the reason I invited Glimm to post that here as a guest. Very succinct and a great foundation to work from.
Jeff Gambetta
Mar 10, 2011 @ 22:30:58
Watchinayn, any chance you can make that fillable pdf for a 5×8 card.
wachinayn
Mar 17, 2011 @ 10:19:02
Sorry for not replaying before, Jeff, but I didn’t see your comment.
To use the PDFs in 5×8 cards, you only need to change the print settings, since both sizes has almost the same proportions.
Jeff Gambetta
Mar 18, 2011 @ 11:30:34
Thanks, I hadn’t thought of that. Works fine for me. Took me awhile to figure out what your were saying though 🙂
wachinayn
Mar 18, 2011 @ 11:34:38
Yes. It’s because of my english. Sorry for that. 😉
Jeff Gambetta
Mar 21, 2011 @ 11:17:02
Actually your English is just fine. I’m just OLD and computer illiterate! :wallbash: