“I aim to misbehave.”
– Captain Mal Reynolds

Here’s How It Is…

The Earth got used up. We found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point.

After the War for Unification, many Independents–those who fought and lost–drifted to the edges of the system, far from Alliance control. Out on the Rim, people struggle to get by with the most basic technologies. Out here a ship will bring you work. A gun will help you keep it.

A captain’s goal is simple: Find a crew. Find a Job. Keep flyin’.

Strap your gun and grab your duster, cause there’s gonna be a showdown in space.

Written by: Mike Evans

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Editor’s Note: The AGE System continues to prove its versatility with this homebrewed conversion of the cowboys-in-space series Firefly. I came across Mike’s idea on the Green Ronin Dragon Age RPG Forums and saw it take shape over a number of posts and weeks. One of the reasons it called my attention was that it was a sci-fi treatment of the rules engine, something that a lot of people have commented AGE would do well but we have yet to see.

Mike’s work with the Firefly conversion to AGE is neat; he found interesting ways to keep rules to a minimum, using the simplistic elegance of the system to his advantage. I especially like the optional Psychic talents and the Ships rules as examples of paring things down to the most elemental components needed to get the game going, and appreciate a lot the new names for Stunts, which completely embrace the space cowboys atmosphere. I’m sure that with play and further rules this will be revised, but it is a nice addition to the AGE System fan’s library and toolbox.

Enjoy and have a happy GM’s Day!

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